Meet the talents behind The Tiny Digital Factory, in a series of interviews.
It’s Quentin’s turn to talk to us today. He’s Licensing & Partnership Manager at The Tiny Digital Factory. His job is to negotiate with car manufacturers for the rights to represent their vehicles in our games. There’s a lot of legal work involved, from drafting contracts to proofreading. There’s also a production follow-up part with the 3D team, since he has to make sure that the 3D model produced corresponds to the one signed, and he monitors validation with the manufacturer.
Yes, I’m a console gamer (PS5 and Switch), mostly on single-player games! Right now I’m playing Hogwart Legacy and Dead Cells. I’m late, but I’m really enjoying it.
I started playing video games with the first Sonic on Megadrive, then Fifa 96. I was 3/4 years old, so for me it was my whole childhood, my adolescence… I remember the Mario Kart championships in business school, I was unbeatable! (Laughs)
Several years ago, I worked for BigBen, which became Nacon, in Lille. Then for personal reasons I moved to the south of France, where I completely changed field of industry to work in arboriculture. I had a hard time getting used to it, I didn’t really have an affinity for it, and I tried to get back into video games.
The Tiny Digital Factory has a game project based around automobile licenses, which is a strategic pillar for the company, so it came about quite naturally. What was really important was the possibility of working from home, as my family lives in the south of France. Work from home is very much part of our corporate culture, even after Covid, since we have a studio in Montreal as well as collaborators in other French cities.
I listen to a lot of music when I work, in fact I only work with music. I can share my Spotify playlist with you! It’s Lofi Beats:
What I like most is the autonomy I’m given in my work. I work from home at 80%, and I have a lot of freedom in what I want to do. Obviously there are guidelines, a list of manufacturers you want to have, but I’m very free in terms of how I organize my days and approach accounts. I also have a lot of responsibility, and I get a lot of trust from management.
I’m very happy with the partnership with Scuderia Glickenhaus for the 24H du Mans. It was a great opportunity. Seeing the GT Manager logo on the car, and on all the race shots during the broadcast was great. We got to meet them for real, go into their garage, talk to the mechanics and get right to the heart of the event. It also lends real credibility to our endurance game.
To watch our video of the backstages visit, click here
I’m really happy to be working in video games, it’s a little personal revenge, because I always heard my mother tell me « it’s pointless, you’re wasting your time »… And I’m sure there are plenty of people who feel the same way.
You have to realize that the video game industry is an artistic profession. I’m really happy to be working alongside these artists, because I’m not one of them, and I realize the incredible amount of time it takes to create a game, whether it’s for mobile or console. People who don’t follow this medium don’t realize the creative dimension there is in this industry, and that it includes so many professions that are worth looking into.
By The Tiny Digital Factory Team
Published August 21, 2023
Stéphane is the Founder & CEO, and has 30+ years of AAA and Mobile game development expertise. Founder of Eden Games and The Tiny Digital Factory, he is the creative mind behind hugely successful AAA and mobile racing franchises, such as V-Rally, Test Drive Unlimited, F1 Mobile Racing and GT Manager.